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<title>demo.git/src/shaders/debug, branch main</title>
<subtitle>Vide-coded 64k demo system</subtitle>
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<updated>2026-05-21T06:00:45Z</updated>
<entry>
<title>fix: audio &amp; effects cleanup — dead code removal, simplifications</title>
<updated>2026-05-21T06:00:45Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-05-20T21:12:08Z</published>
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<id>urn:sha1:cca9db73a325b1da7492b18d7097c9235f91b688</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ntsc effect for real</title>
<updated>2026-03-08T22:38:11Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-03-08T22:38:11Z</published>
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<content type='text'>
</content>
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<entry>
<title>feat: extend debug_print with full ASCII and debug_str()</title>
<updated>2026-03-08T10:48:31Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-03-08T10:48:31Z</published>
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<id>urn:sha1:c43addd93191db1ed3e79af7e065004f7c52bf48</id>
<content type='text'>
- Replace _dbg_pixel() with _dbg_char(ascii, r, c) covering
  printable ASCII 0x20-0x7E (95 glyphs, C64-style 8x8 bitmaps)
- Update debug_f32() to use ASCII codes directly
- Add debug_str(col, pos, origin, s: vec4u, len) for rendering
  up to 16 chars packed 4-per-u32 big-endian

handoff(Claude): debug_print now supports full ASCII strings.

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: add WGSL debug_f32() snippet with C64 8x8 font</title>
<updated>2026-03-08T09:49:08Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-03-08T09:49:08Z</published>
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<id>urn:sha1:4bc54609d7af62dd8e09977ec016f711f56c6e1d</id>
<content type='text'>
Renders a f32 value (±999.999, 3 decimal digits) at a given screen
position using authentic C64 8x8 bitmap glyphs in yellow.
Usage: col = debug_f32(col, pos.xy, vec2f(10.0, 10.0), value);
Include: #include "debug/debug_print"

handoff(Gemini): new snippet at src/shaders/debug/debug_print.wgsl

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
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